Chrono Trigger is an excellent example of that. With game design for RPGs, the classic design was for battles to be as simple as possible to achieve the greatest amount of strategy. Years ago, I got shouted down repeatedly on this forum for calling Octopath Traveller bloated… basically more work than necessary to achieve the same results as a simple attack command… often resulting in much less strategic battles than it’s more efficient counterparts. So, IMO, play Mystic Quest or Adventures of Mana, but not Sword of Mana. There was an adaptation of it called Sword of Mana which attempted to make the story and gameplay more complex, and IMO it felt bloated in both - and a lot of the dialogue felt drawn out, losing the oomph of the original Mystic Quest. Mystic Quest, which is also known as Adventures of Mana and Seiken Densetsu 1, is a rather simplistic hybrid of an action adventure game and action RPG that manages to be a lot of fun. ![]() The FFL trilogy are decent for those who want to see very early RPGs, the first ones on handheld, but IMO Mystic Quest/Adventures of Mana aged way better than its contemporaries-although, fixing a few small things in FFL2 would make it the best aged of those early handheld RPGs. ![]() FF Legend 2 was a lot better, but the limited item stash was a bit frustrating-I’d recommend using Robots in that game. FF Legend 1 has some terrible gimmicks that render the game into a grind-fest (particularly humans). FF Legend 1-3 (SaGa 1-3) are the original versions ported to Switch. I’d recommend Romancing Saga 2 and 3 - they’re not for everyone, and will probably require a “read before playing” guide, but I really enjoy those two. If you’re looking for an experimental old school RPG, Square Enix dumped almost the entire SaGa franchise onto the Switch - many of them remastered. This location only took me a few minutes.If you’re going for a classic RPG, go with a remaster of the real deal.įF6 Pixel Remaster fixes issues, such as the gimmicky Sword Tech and Blitz attacks that rendered them unappealing after some use-those are usable now without the gimmickry. There are two allies before this one in the game, but the checkpoints are further away, or it will only help kill one enemy. Once you let it kill everyone in the area, restart checkpoint and you return immediately where you were outside the door for more boosting. If it gets destroyed, you can re-tear it back into existence a few seconds later while you hide on the balcony. ![]() You can help it along by putting a few shots into each men to wound them to make it easier for the turret to kill. I had two enemies with shotguns rush me on the balcony while I hid back and let the turret do its work. Between Slate's men and Comstock's men fighting, and them shooting at you, it should claim a few kills with each of its lives. ![]() This Mosquito isn't very tough, but it has a good line of sight to the enemies below. (thanks perfectdozen for clarification) You can tear in a Mosquito, which is a floating automated machine gun, right in front of you in the air in the back of the area. The chapter you want to reload is "Return to Hall of Heroes". I ground out my 20 kills at the checkpoint after leaving the Hall of Heroes shortly after grabbing Shock Jockey.
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